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Legion invasion fire mage drops3/2/2023 ![]() ![]() These changes, taken together, make Fire a fun and mobile spec to play. I expect to see it toned down, but either way it is incredibly powerful. ![]() It gives you a 50% chance after casting Pyroblast with Hot Streak to refund the Hot Streak buff I’ve managed to chain up to eight Pyroblasts in succession using this ability. In the live game, you can waste Blast if the Fireball that you cast after generating a Heating Up was a critical strike (because it would have turned Heating Up into Hot Streak anyway) in Legion, that won’t be a problem. Two-charge Blast is back in Legion, though, along with two other major changes: it is off the global cooldown, and can be used while casting another spell. Blizzard realised how powerful that was, and changed the bonus when Hellfire Citadel was launched ( here) to encourage us to change our tier set. Our two-piece T17 bonus gave us two charges of Inferno Blast, which meant that players didn’t have to choose between using the ability to spread DoTs or turn a Heating Up into a Hot Streak. It’s a great spell, and looks amazing when used. However, it is difficult to get the full effect from this spell, and it can mean the difference between a bad pull and a great one – all on one spell cast! The new version of Combustion is a 2-minute cooldown, 10-second duration buff that increases your crit chance by 100%, and your mastery by an amount equal to your critical strike. Very thematic, and with amazing potential. Mages have had a love it/hate it relationship with this spell, which – on live – rolls your damage-over-time effects into one super-DoT. Fire is no longer the red-headed step-child of ranged DPS, and even without any gear on (barring Felo’melorn), I was throwing out Pyroblasts regularly on the alpha. There are three changes, two of them baseline, that make this possible: Good news: Blizzard appears to have finally cracked it. With every expansion, Fire Mages cry themselves to sleep until around six months in, when crit levels have risen enough to make the spec viable. The elephant in the room is Fire’s abysmal performance at low gear levels. The graphics aren’t great at the moment (the phoenixes you conjure just sort of hover towards the target – I’m hoping that they become faster, more direct and leave a trail of some sort behind them – likewise, it would be nice if the graphic on Flame Orb were changed to have a burning animation), but the ability is excellent, and goes hand-in-hand with Phoenix Reborn, the first artefact trait: using it, targets with Ignite will generate Flame Orbs (currently a maximum of three), which can in turn be used to cast more Phoenix’s Flames. It’s a powerful weapon.Īfter retrieving the sword, you will have a passive ability ( Highblade’s Will) that generates Flame Orbs these hover around you and turn your Pyroblast into Phoenix’s Flames, which deals about 1.5 times the damage of Pyroblast, is instant cast and also causes splash damage. It was broken and then reforged (sound familiar?), and used by Kael’thas to fight the Lich King, who was armed with the runeblade, Frostmourne. The Fire Mage artefact is Felo’melorn, the sword of the Sunstrider family of the Blood Elves. Only one spec is playable right now, and to many it is the quintessential Mage specialisation, Fire. With the Legion alpha in full swing, it’s time to share some thoughts on our favourite classes. ![]()
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